Configuration Options
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| This article is incomplete because of the evil raid sent by the Rat King... Please help to improve the article, or discuss the issue with the community on the discussion section. |
Configuration Options let's you adjust or remove/enable features of Uncompromising Mode.
Client Side[edit | edit source]
Mod Compatibility[edit | edit source]
In Development[edit | edit source]
Core Gameplay[edit | edit source]
| Name/Code name | Description | Options | Notes |
|---|---|---|---|
| No Winter Growing "no_winter_growing_" |
[BROKEN]Makes a few food sources such as Kelp and Stone Fruit not grow in Winter. | Enabled Disabled |
|
| Beefalo Nerf "beefalo_nerf" |
Players will take half of the damage that the Beefalo takes. | Enabled Disabled |
|
| Burning Loot Drop Rework "fireloot" |
Loot no longer gets destroyed when a mob is burnt to death. Mobs will explode on death, dealing damage and lighting things on fire, based on loot dropped. | Off Explosion Off Explosion On |
|
| Harder Nightmare Creatures "harder_shadows" |
Insanity is a bigger threat now. Those who pass the brink may never return. | Enabled Disabled |
|
| Long Pig "longpig" |
Skeletons drop Long Pig to prevent Telltale Heart spam. | Enabled Disabled |
|
| Max Health Mob "maxhphitters" |
Some monsters deal Max HP damage. Turn this off if you're having problems with mods which also interact Max HP. |
Enabled Disabled |
|
| Max Health Starving "maxhungerdamage" |
Starving will deal max health damage after a brief delay. | Enabled Disabled |
|
| Max Health Temperature "maxtempdamage" |
Freezing and Overheating will deal max health damage after a brief delay. | Enabled Disabled |
|
| Night Terrors Chance "rne chance" |
Night Terrors have a default 40%[sic] chance to occur each night. Night Terrors are disabled before Day 5. | None 10% 20% 30% 40% 50% 60% 80% 90% INSANITY |
|
| Non-lethal Shadow Vortex "compromising_vortex" |
Shadow Vortex now teleports you to some random place. | Enabled Disabled |
|
| Over Time Food Stats "foodregen" |
Health and Sanity from foods is applied over time, each food acting as a seperate[sic] stackable health or sanity regen buff. | Enabled Disabled |
|
| Rat Raids "rat_raids" |
Rats will periodically be attracted to your base. | Enabled Disabled |
|
| Veteran's Curse "vetcurse" |
Veteran's curse is an optional difficulty mode, which increases risk & reward. | Default Always On Off |
|
Characters[edit | edit source]
Weather & Seasons[edit | edit source]
World Gen[edit | edit source]
Rats[edit | edit source]
Items and Structures[edit | edit source]
Food[edit | edit source]
Crockpot Recipes[edit | edit source]
Crockpot Food Tweaks[edit | edit source]
General Food Tweaks[edit | edit source]
Monsters[edit | edit source]
New Hounds[edit | edit source]
Harder Hounds[edit | edit source]
New Depths Worms[edit | edit source]
Bats[edit | edit source]
Spiders[edit | edit source]
New Ruins Monsters[edit | edit source]
Misc Monsters[edit | edit source]
Standard Creatures[edit | edit source]
Bosses[edit | edit source]
Additional Seasonal Giants[edit | edit source]
Giants & Bosses[edit | edit source]
Raid Bosses[edit | edit source]
Health Adjustment[edit | edit source]
> Experimental <[edit | edit source]
> Legacy Options <[edit | edit source]
>Dev Tools <[edit | edit source]
> Super Sekrit Settings <[edit | edit source]
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