Removed Features

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Map Icon Florid Postern.png This feature has been removed from the mod.
The information presented here is for reference only.

The following features were once officially implemented in Uncompromising Mode, but have since been removed from the mod for various reasons.

For features with references in the games' files, see Unimplemented Features.

Bernie Box[edit | edit source]

Willow Portrait.png
I like to keep the packaging.

Willow, when inspecting the Bernie Box.

The Bernie Box is a removed starting item exclusive to Willow. Its only purpose was to allow the player to choose if they wanted to start with Bernie, or with Ashley, an alternate skin for Bernie. It also limited Willow to a single Bernie. It was removed alongside other old Willow changes, like having to set Bernie on fire to make him transform into BERNIE!. Nowadays, the player can choose which skin they want to start with in the character customization screen, right before pressing "Go!" to join the world. Characters still have quotes for the Bernie Box.


Crab King Rework[edit | edit source]

Wixie Portrait.png
He's snapped!

Wixie

This rework is broken since the Staying Afloat Update, and thus has been disabled.

Crab King has been completely overhauled, both to make the fight less frustrating and to make better use of sailing mechanics and items.

Icon Science.pngMain Changes[edit | edit source]

  • Cannons are now highly effective against Crab King. Both he and his Imposing Claws will take increased damage from cannonballs, and being hit by a cannonball will interrupt his healing phase.
  • Boats can now deal damage to the Crab King by ramming into him; this damage is based on speed, and can very easily reach into the thousands. Ramming Crab King with a boat will interrupt his healing phase and spawn a ring of waves to push the player away.
  • Geyser Attack now creates several lines of geysers that intersect beneath nearby boats. These no longer create leaks, but can damage players they come in contact with.
  • Freeze Attack is now only performed after the Crab King himself is frozen.
  • Imposing Claws will now damage Crab King when destroyed. This damage is equivalent to the max HP of the claw, capping out at 800 with 11 Green Gems. In addition, boat bumpers will now protect the boat they are attached to from being damaged by the Imposing Claws until the bumpers themselves are destroyed.
  • Healing can now be interrupted, either by hitting the Crab King with a Cannon or ramming into him with a boat.
  • The Celestial Tribute will now always drop from the Crab King regardless of whether or not Pearl's Pearl was used, though Pearl must still be at max friendship in order to awaken the dormant conch.

Prototype.pngTips[edit | edit source]

  • Bumpers can be used to ram into the Crab King without causing any leaks.
  • Crude Cannonballs are cheaper than their contemporary counterparts, but just as effective at dealing with imposing claws.
  • The Captain's Tricorn can be worn to reduce the damage your boat takes from the Crab King's attacks.
  • The best gems to use against the Crab King are Blue Gems, due to the lack of a freeze attack.

Feather Pencil.png Credits[edit | edit source]

Blooming Shot[edit | edit source]

The Blooming Shot is a removed item. It was only craftable by Wormwood; when used, it forced him into his Blooming state for six minutes (one in-game day) while inflicting a small amount of damage. When used by any other character, its only effect was to inflict damage. It was removed due to the changes to fertilizer made in the vanilla game's Reap What You Sow update, which fulfilled a similar purpose.


Diseased Fur[edit | edit source]

The Diseased Fur, or Rat Skin, was an item dropped by Rats when they were first introduced into the mod. It had no uses or crafting recipes it was involved in, and was removed for being pointless.

Sand[edit | edit source]

Wanda Portrait.png
Lots of tiny, tiny stones.

Wanda, when inspecting Sand.

Webber Portrait.png
Wish we had a bucket and a shovel.

Webber, when inspecting a Sand Pile.

Sand is a removed resource. It was obtainable through digging up Sand Piles, which spawned in the Oasis Desert. Prior to its removal its only use was in the crafting recipe for the Fashion Goggles, where it was later replaced by 2 Hound's Teeth. According to the Developers, there were plans for Sand to be able to be cooked into Glass and for items to be added that would require those materials (e.g. bottles), though the developers ultimately decided it was pointless and removed it.

  • Characters also had, and are still getting, quotes for both Sand and Sand Piles.

Old Dread Eye[edit | edit source]

In addition to its basic attack, the Dread Eye could originally spawn a mass of Shadow Spikes in a moderate radius from itself. Each Spike dealt 28 damage.

  • Shadow Spikes could damage Sane players.

After reaching a certain health threshold, the Dread Eye would teleport away and disguise itself as a random object such as Trees, Boulders, or Grass Tufts.

  • While the Dread Eye was hiding, Shadow Eyes would spawn near the player.
  • If the Dread Eye was attacked, it exited its hiding state.
    • If an extended period of time passed without it being found, the Dread Eye healed 100 HP and resumed attacking.

Shadow Eye[edit | edit source]

The Shadow Eye is oblong in shape and lays on the ground. Shadow Eyes used to be spawned by Dread Eye.

  • When a Dread Eye hid, Shadow Eyes would spawn in the vicinity of the player and play the same melody as Shadow Hands until approached. While unapproached, Shadow Eyes posed no threat; however, approaching them would activate them, causing them to bulge out of the ground and begin dealing -1 Health Meter.png/second.
    • Against players with 21% sanity or more, Shadow Eyes instead dealt -2 Sanity Meter.png/second.
  • Shadow Eyes were invulnerable and cannot be targeted.
  • When the Dread Eye that spawned them left its hiding state, all associated Shadow Eyes immediately despawned.

Feather Pencil.png Credits[edit | edit source]

Mechanics[edit | edit source]

The following list includes mechanics and/or tweaks that have been removed from the mod, or changes that were made and then reverted..

Lava holes: The Antlion used to spawn lava ponds alongside her sinkholes. These were removed due to making the fight too overwhelming.

Burning Tooth Traps: Tooth traps were flammable in the mod's early stages. However, this was considered pointless, and as such this trait has been long removed.

Longer Tree growth: Trees previously took nearly a full in-game year to complete their growth cycle.

Longer Meaty stew cook time: Meaty Stew's cook time used to be much longer.

Wormwood Smoldering: Wormwood had his old downside of being flammable restored.

Willow's spell: Willow used to be able to cast a spell with her lighter to light her surroundings on fire.

Willow Smoldering: Much like Wormwood, Willow used to smolder upon getting close to fire and allowed her to be set on fire.

Juicy Mosquitos: Juicy Berry Bushes had a chance to spawn Mosquitos upon being picked, similar to Gobblers.

Bird health: Birds had a health system while caged; they took damage when eating Monster Meat, and healed over time or when given normal meat.

Mini Shadow Eyes RNE: The eyes from the Dread Eye's camouflage attack used to spawn as a possible Night Terror.

Horticulture Nerf: Before the book split, the Horticulture book only grew things by 33%, instead of fully.

Killable Woby: Woby used to have health and could be attacked and killed by mobs.

Cha cha slide: Terrorbeaks used to slide towards the player while attacking.

Extended Shadows' range: Shadows used to have increased range.

Bramble Burst: The Bramble Husk used to automatically shoot its thorns if a mob was close by. This trait was removed due to the fact it would trigger on the companion mobs of other players (e.g. Beefalo).

Night terror scaling: The chance for a Night Terror to happen each night previously changed according to the number of players in the server, increasing by 10% for each player.

Over Eating: When gaining too much Hunger over their maximum Hunger, players would become groggy. This was removed in favor of the Overtime healing mechanic.

Laser Spin: Deerclops' laser mutation used to have a special attack where it would rotate clockwise while shooting its laser. This was removed for optimization issues, and may return in the future.

Tankier Krampus: Uncompromising Mode Krampus used to have 3× the health. This was considered unreasonable when combined with Krampus' attacks inflicting Knockback on each hit at the time, and was removed.

Starving Gobblers: Gobblers used to attack players. Gobblers' drops were also halved unless they had eaten enough berries.

Pitcher plants: Pitcher Plants were the original spawner for Fruit bats, giving honey when fed bugs.

Spider Queen webbing: The Spider Queen used to convert terrain under her into webbed turf as she moved.

Moontations: During the Full Moon, mobs like Hounds and Spiders would mutate into their lunar forms. This is no longer the case.

Added by Klei[edit | edit source]

These were features from the Uncompromising Mode mod that were removed due to Klei adding similar features into the vanilla game of Don't Starve Together.


Lazy Forager refuelable: The Lazy Forager can be refueled to add durability to it.

Catcoon Inventory: Catcoons did not void stolen items, instead putting them inside an inventory. Unlike vanilla DST, this inventory was not inside the catcoons' Stumps.

Rainy Days: A book for Wickerbottom that summoned rain. A similar book was added to vanilla DST with the Wickerbottom rework, though the Uncompromising Mode version could only start rain - not stop it - and required a Moon tear to craft.

Varg Waves: After Day 100, Vargs would spawn during Hound attacks. This was made obsolete when Varglings were added to vanilla DST.

The Blooming Shot: Klei added another method for Wormwood to bloom himself during the RWYS update, for more details check the page.