Unimplemented Features
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The content of this page does not represent content that will be added to the mod. These are simply findings in the files of the mod. |
The following unimplemented features have a reference in the artwork and/or source code of Uncompromising Mode.
- For features that were once implemented and have since been removed, see Removed Features.
Creatures[edit | edit source]
Armed Trapdoor Spider[edit | edit source]
Trapdoor Spiders have guns.
Corvus Death[edit | edit source]
Gator Snake[edit | edit source]
It's a combination of Alligator and Garter Snake. There's supposed 2 concept arts that never were publicly shown.
Haul Pigman[edit | edit source]
Lait Leeches[edit | edit source]
Red Mushdrake[edit | edit source]
Night Crawler[edit | edit source]
Night Crawler's unfinished look before it was implemented.
Lureplague Pig[edit | edit source]
Ram Branch[edit | edit source]
The Ram Branch was a Boss monster concept made by SomeFukinPeep that was planned, and even announced, to be the new seasonal boss of Spring, but it was later replaced by Mother Goose when the Fight And Flight update came out. An incomplete version of the Ram Branch can still be spawned via console commands, using the code "rambranch"
. In-game it takes a form of a Toadstool, but with 6000 Health and only 2 attacks, one where it releases a group of Sheeplets that attacks the player, and another where it spawns Sporecaps, which work mechanically the same as Toadstool's in their fight. After being killed, the Ram Branch crashes the game.
Sheeplet[edit | edit source]
The Sheeplet is an unimplemented hostile mob that can be spawned by the Ram Branch or via console using the code "sheeplet"
. The Sheeplet uses the same attack, sounds and similar animations to Birchnutters.
Shambler[edit | edit source]
Snapper Turtle[edit | edit source]















–Wurt


The Snapper Turtle is an unimplemented Mob that can be spawned via console using the code "snapperturtle"
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Whippersnapper Turtle[edit | edit source]















–Wurt


The Whippersnapper Turtle is a baby variant of the Snapper Turtle that also goes unused. They can be spawned via console using the code "snapperturtlebaby". Despite being a smaller, younger version of the Snapper Turtles, Whippersnapper Turtles have the same damage and health as their adult forms.
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Toadling[edit | edit source]
See: Toadling
Voorhams[edit | edit source]
See: Halloween Pig or Jiaolian
The Voorhams is an unimplemented mob that can be spawned via console with the code "voorhams". It has 500 Health, does 51 Damage and has -25/min Sanity drain.
Structures[edit | edit source]
Cinnamon Tree[edit | edit source]
Geyser[edit | edit source]
See: Krissure
Hooded Ferns[edit | edit source]
Needle Pile[edit | edit source]
The Needle Pile is an unimplemented item. It can be spawned via console using the code "pinepile"
Plant[edit | edit source]
The Plant, also named Chomper in the code, is an unused structure with similar mechanics to the Boomberry.
Rat King[edit | edit source]
The Rat King was supposed to be found in the Ratacombs, a scrapped cave biome that was planned to be released in the Squeaky Clean update.
Scrapper[edit | edit source]
The scrapper is a teased/unimplemented crockpot type machine meant to help get rid of tools in an efficient way. You would have a chance to get materials based on the durability and item type when scrapping tools.
Items[edit | edit source]
Bearger Mask[edit | edit source]
The Bearger Mask is an unimplemented hat item that is present in the mod's prefabs. It has no art, but it can be spawned via console using the code "beager_mask". When weared it functions exactly like the Divining Rod, using the same sound and fx, and increasing in pitch and speed the close it gets to its targets. It searches for a list of pickable foods, which include Berries, Cave Bananas, Carrots, Red Caps, Blue caps and Green Caps.
Blowpipe[edit | edit source]
The Blowpipe is an unimplemented item that can be spawned via console using the code "uncompromising_blowgun"
Darts[edit | edit source]
Darts are unimplemented items that can be inserted as ammo in the Blowpipe, with each color corresponding to their original effects. They can each be spawned with the code "blowgunammo_(name of the element)", with the White Dart's element being "tooth" and Purple's "Sleep".
Carapace Cooler[edit | edit source]
The Carapace Cooler was a food item concept made by Axe, who described it as "A treat made with the Frozen Pincer, that allows the attacker to do some freezing damage on hit". It can still be spawned via console using the code "carapacecooler" and it's fully funcional, restoring 37.5 hunger, 15 sanity, 40 health and applying a buff to the player, that makes each attack add the equivalent of 1 Ice Staff blast to a mob. A few characters have unique quotes announcing when the buff starts.



Corvus Hat[edit | edit source]
The Corvus Hat is an unimplemented item that was added during the Midsummer Cawnival Event, but it never got a method of getting it in-game, because of the fact that overwriting the Cawnival file could cause crashes and mod compatibility issues. It can still be spawned via console, using the code "corvushat", and it's fully functional, with the ability of spawning birds periodically, based on the feather that is put inside it.
Death Stick[edit | edit source]
The Death Stick is an unimplemented weapon in-game, that uses the same textures as a Morning Star. It can be spawned via console with the code "deathstick". It deals 100000000 damage to anything the player attacks.
Long/Dark Boomberry Pancakes[edit | edit source]
Steel Sweater[edit | edit source]
World Events[edit | edit source]
Acid Rain[edit | edit source]
See: Acid Rain