Unimplemented Features

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Blueprint.png This page describes an upcoming or planned feature. The content may be inaccurate and may contain spoilers and other speculations.

The following unimplemented features have a reference in the artwork and/or source code of Uncompromising Mode.

For features that were once implemented and have since been removed, see Removed Features.

Creatures

Armed Trapdoor Spider

Trapdoor Spiders have guns.

Corvus Death

Gator Snake

It's a combination of Alligator and Garter Snake. There's supposed 2 concept arts that never were publicly shown.

Haul Pigman

Lait Leeches

Red Mushdrake

Night Crawler

Night Crawler's unfinished look before it was implemented.

Lureplague Pig

Ram Branch

The Ram Branch was a Boss monster concept made by SomeFukinPeep that was planned, and even announced, to be the new seasonal boss of Spring, but it was later replaced by Mother Goose when the Fight And Flight update came out. An incomplete version of the Ram Branch can still be spawned via console commands, using the code "rambranch". In-game it takes a form of a Toadstool, but with 6000 Health and only 2 attacks, one where it releases a group of Sheeplets that attacks the player, and another where it spawns Sporecaps, which work mechanically the same as Toadstool's in their fight. After being killed, the Ram Branch crashes the game.

Sheeplet

The Sheeplet is an unimplemented hostile mob that can be spawned by the Ram Branch or via console using the code "sheeplet". The Sheeplet uses the same attack, sounds and similar animations to Birchnutters.

Shambler

Snapper Turtle

WX-78 Portrait.png
YOUR HULL SUCKS

WX-78

The Snapper Turtle is an unimplemented Mob that can be spawned via console using the code "snapperturtle"

Whippersnapper Turtle

Wilson Portrait.png
I'd like one as a pet, but it would probably take my fingers.

Wilson

The Whippersnapper Turtle is a baby variant of the Snapper Turtle that also goes unused. They can be spawned via console using the code "snapperturtlebaby". Despite being a smaller, younger version of the Snapper Turtles, Whippersnapper Turtles have the same damage and health as their adult forms.

Toadling

See: Toadling

Voorhams

See: Halloween Pig or Jiaolian The Voorhams is an unimplemented mob that can be spawned via console with the code "voorhams". It has 500 Health, does 51 Damage and has -25/min Sanity drain.

Structures

Cinnamon Tree

Geyser

See: Krissure

Hooded Ferns

Needle Pile

The Needle Pile is an unimplemented item. It can be spawned via console using the code "pinepile"

Plant

The Plant, also named Chomper in the code, is an unused structure with similar mechanics to the Boomberry.

Rat King

The Rat King was supposed to be found in the Ratacombs, a scrapped cave biome that was planned to be released in the Squeaky Clean update.

Scrapper

The scrapper is a teased/unimplemented crockpot type machine meant to help get rid of tools in an efficient way. You would have a chance to get materials based on the durability and item type when scrapping tools.

Items

Bearger Mask

The Bearger Mask is an unimplemented hat item that is present in the mod's prefabs. It has no art, but it can be spawned via console using the code "beager_mask". When weared it functions exactly like the Divining Rod, using the same sound and fx, and increasing in pitch and speed the close it gets to its targets. It searches for a list of pickable foods, which include Berries, Cave Bananas, Carrots, Red Caps, Blue caps and Green Caps.

Blowpipe

The Blowpipe is an unimplemented item that can be spawned via console using the code "uncompromising_blowgun"

Darts

Darts are unimplemented items that can be inserted as ammo in the Blowpipe, with each color corresponding to their original effects. They can each be spawned with the code "blowgunammo_(name of the element)", with the White Dart's element being "tooth" and Purple's "Sleep".

Carapace Cooler

The Carapace Cooler was a food item concept made by Axe, who described it as "A treat made with the Frozen Pincer, that allows the attacker to do some freezing damage on hit". It can still be spawned via console using the code "carapacecooler" and it's fully funcional, restoring 37.5 hunger, 15 sanity, 40 health and applying a buff to the player, that makes each attack add the equivalent of 1 Ice Staff blast to a mob. A few characters have unique quotes announcing when the buff starts.

Walter Portrait.png
I've got my mountain hikers badge, a little cold is nothing!

Walter

Corvus Hat

The Corvus Hat is an unimplemented item that was added during the Midsummer Cawnival Event, but it never got a method of getting it in-game, because of the fact that overwriting the Cawnival file could cause crashes and mod compatibility issues. It can still be spawned via console, using the code "corvushat", and it's fully functional, with the ability of spawning birds periodically, based on the feather that is put inside it.

Death Stick

The Death Stick is an unimplemented weapon in-game, that uses the same textures as a Morning Star. It can be spawned via console with the code "deathstick". It deals 100000000 damage to anything the player attacks.

Long/Dark Boomberry Pancakes

Steel Sweater

World Events

Acid Rain

See: Acid Rain

Lureplague

Monsoon