Balance Changes/Mobs

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The list of all the Balance Changes to Mobs that already exist in Don't Starve Together that have been modified by Uncompromising Mode in some way. Just like the base game, many of these changes are configurable and can be disabled or personalized to one's liking.

Rabbit.png Passive Animals[edit | edit source]

  • Beardling.png Beardling
  • Gobbler.png Gobbler
    • Runs towards food on the ground, instead of walking.
  • Grass Gekko.png Grass Gekko
    • Grass Gekko Item.png Can now be caught on traps and be added to the player's inventory.
    • Drops a Grass Tuft on death.
  • Redbird.png Caged Birds
    • Provides Monster Eggs when fed any form of Monster Meat or Monster Morsel.
  • Wobster.png Wobsters
    • Cannot be baited by an empty Lure.

Pig.png Neutral Animals[edit | edit source]

  • Bee.png Bees, Killer Bees, and Grumble Bees
    • Will target mobs who have been stung by other Bees.
    • Bees and Killer Bees no longer drop honey.
  • Beefalo.png Beefalo
    • Added a Charge Attack.
      • Telegraphed by roaring on their hind legs, they will bolt at the speed of a charging Rook without turning until they've hit a mob or ran a certain distance, dealing 34 damage.
      • Performing the charge will refresh their attack period, meaning they will be able to attack again.
    • When tamed and riding:
      • Players take an additional 50% of the damage the beefalo receives while on it.
      • For example, a 100 damage hit while on a beefalo: beefalo gets hit for 100 as normal, and player receives 50 damage.
  • Bunnyman.png Bunnyman
    • Attacks players that hammer their Bunny Hutches.
    • Will not attack other Bunnymen.
    • Respawn interval increased to 3 days; originally 1.
  • Catcoon.png Catcoon
    • Increased Health to 375; originally 150.
    • Increased Cat Tail drop chance 100%; originally 33%.
    • Increased Attack Period to 2; originally 1.
    • Decreased Leap Attack Range changed to 2-2.67; originally 3-4.
      • Hisses before performing Leap.
    • Attacks kill Rats in a single strike.
  • Koalefant.png Koalefant
    • Health is increased to 2000; originally 1000.
    • Added Trunk Honk
      • Forces the dropping of any items occupying the player's hand slot.
    • Added a Charge Attack.
      • Telegraphed by the hoof dragging, they will bolt at the speed of a charging Rook without turning until they've hit a mob or ran a certain distance, dealing 50 damage.
      • Performing a charge will refresh their attack period.
    • Added a Counter Attack.
      • Every instance of damage against an idling Koalefant has a chance to provoke a counter attack.
      • Telegraphed by a hop, they deal 50 damage in an AOE radius.
      • Performing the counter attack will refresh their attack period.
  • Marotter.png Marotter
    • No longer drops a Morsel on death.
  • Pengull.png Pengull
    • Attacks mobs that enter their nesting grounds.
  • Pig.png Pig
    • Attack players that hammer their Pig Houses.
    • Will not attack other Pigs or Guardian Pigs.
    • Added a Counter Attack.
      • Provoked after 4-5 hits.
      • Telegraphed by an angry and hunched posture, they uppercut the player, Knockbacking them and dealing 34 damage.
        • This is followed by a subsequent, non-turning rush until they've hit the player or ran a certain distance, dealing 34 damage.
      • Performing the counter attack after their second strike will refresh their attack period.
  • Slurtle.webp Slurtle
    • Health reduced to 600; originally 1,200.
    • Increased drop rate of Shellmets to 50%; originally 10%.
    • Decreased attack interval by 37.5%.
  • Snurtle.webp Snurtle
    • Health increased to 600; originally 200.

Spider.png Hostile Creature[edit | edit source]

  • Clockwork Knight.png Clockwork Knight, Bishop, and Rook
    • Now immune to fire and won't panic when standing atop fire.
  • Cookie Cutter.png Cookie Cutter
  • Batilisk.png Batilisk
    • When spawning from Sinkholes, they will immediately disperse.
    • Drops Monster Morsels instead of monster meat.
    • Batilisk Wings drop rate changed to 15%; originally 25%.
  • Frog.png Frog
    • Eats live Butterflies and Food on the ground.
    • During Autumn of the second year, Sickly Toads spawn.
      • Yellow in appearance, they spawn a Spore Cloud upon death.
  • Blue Hound.png Blue Hound
    • Attacking will apply freezing.
      • It takes 2 strikes to freeze a player.
  • Red Hound.png Red Hound
    • Attacks will set mobs/players on fire.
  • Horror Hound.png Horror Hound
    • Have 150 health instead of 100.
    • Move 20% faster than regular hounds.
    • Attack every 2 seconds like regular hounds, instead of every 2.5 seconds.
  • Krampus.png Krampus
    • Added a Drop Kick
      • Telegraphed by a short hop and leaning on their bag, they knockback, dealing 50 damage.
  • MacTusk.png Mactusk
    • Added a Slap
      • Deals Knockback.
    • Throws Snap-Traps at the player.
      • Underhanded throws are lobbed in a short range. Overhand throws go further.
      • Snap-Traps eventually Destroy themselves.
  • Mosquito.png Mosquito
    • Turns yellow during Spring.
    • Striking players will reduce the Sneeze timer during Spring. (Only if Hay Fever is enabled in the options)
  • Guardian Pig.png Guardian Pigs
    • Attacks Walls near them.
    • Added a Counter Attack
      • Provoked after 3-4 hits.
      • Equal in nature to Pigman's.
    • 4 Pig Torches are generated near Pig King, and will spawn Pig King Guards.
      • Pig King Guards will warn players to behave while in the presence of the king.
      • Pig King Guards will remember the player as an enemy if they perform hostile actions such as:
        • Staying too near Pig King at night
        • Killing Pigmen
        • Hammering Pig Houses
        • Killing all Pig King Guards is the only way to pacify the future guards.
      • Pig King Guard can be hired for ~2.5 days by giving any single piece of food with 75 or higher hunger points to the Pig King.
      • Pig King Guards can be given head slot items while neutral or hired.
  • Spider.png Spider
    • Leaps like Spider Warriors,
      • Shorter in range compared to said Spider Warriors.
    • Drops changed to Monster Morsel; originally Monster Meat.
  • Spider Warrior.png Spider Warriors and Dangling Depth Dweller.pngDepth Dwellers
    • Added a Counter Attack.
    • Changed drops to Monster Meat + 50% for Silk or 50% for Spider Gland; originally 50% for Monster Meat or 25% for Silk or 25% for Spider Gland.
  • Nurse Spider.png Nurse Spider
    • Health is decreased to 200 from 400.
    • Healing to Webber is decreased to 5; originally 8.
  • Ancient Sentrypede.png Ancient Sentrypede
  • Werepig.png Werepig
    • Prioritizes attacking mobs and walls versus eating.
Mobs
Hostile Creatures AbominamoleAdult BatiliskAlpha Volt GoatAphidBush CrabClockwork AmalgamDamaged PawnDepths EelDepths ViperGlacial HoundLightning HoundMagma HoundPawn (Damaged) • Pineling (Birchling) • Shadow CreaturesScorpionSpore HoundToadlingTrapdoor Spider
Boss Monsters Hooded WidowMoonmaw DragonflyMother GooseWilting Dragonfly
Neutral Animals Pied PiperRat (Pack Rat) • Snapdragon (Snap Buddy)
Passive Animals Fruit BatWoodpecker
Critters Figgy
Changed Mobs Balance Changes/MobsBoss ReworksDeerclops
New Gameplay Mechanics
Balance Changes Altered BiomesCharacter RebalancesCrock PotFoodItemsMiscellaneousMobs (Boss Reworks) • Plants
Characters WinkyWathomWixie
Weather Giant TornadoHeatwaveSnowstorm
Seasons No new seasons.
Mechanics CraftingFuelKnockbackNight TerrorsRat RaidsVeteran's Curse
Other Console CommandsMod CompatibilitySet Pieces