Shadow Creatures

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I don't know what they want. They... they just watch.

–Maxwell

Shadow Creatures have been reworked in the Uncompromising Mode and new ones have been introduced.

Additionally, some overall mechanics related to Shadow Creatures were changed:

  • Shadow Creatures will begin to spawn when the players reach Sanity Meter.png < 82.5%.
  • Shadow Creatures turn aggressive when players reach Sanity Meter.png ≤ 20%; originally 15%.
  • The Shadow Creature limit has been increased to 4; originally 3.
  • When the player reaches Sanity Meter.png > 20%, Shadow Creatures will turn non-aggressive after attempting to attack. They do not despawn.
    • If the player becomes insane again, the Shadow Creatures will regain aggression, and any lost health from the previous encounter will persist.
  • Reduced Shadow Creature loot to 1 Nightmare fuel; originally 1 Nightmare Fuel + 50% chance of 1 Nightmare Fuel.
  • If a player kills a Shadow Creature, nearby players are given sanity in addition to the killer.
    • The killer receives all of the Sanity the Shadow Creature provides on death.
    • Players with Sanity Meter.png ≤ 20%, are given 50% of the sanity gain.
    • Players with Sanity Meter.png > 20% are given 25% of the sanity gain.

Crawling Horror[edit | edit source]

The Crawling Horror the most common of the Shadow Creatures has been tweaked.

  • When attacked, the Crawling Horror will release several Nightmare Ink before teleporting away.
    • Nightmare ink is lobbed from the Crawling Horror and deals 10 damage on impact. In addition, they blind the player similar to the Skittersquid.
  • Reduced Sanity restoration of Crawling Horror to 10 Sanity Meter.png; originally 15.

Trivia[edit | edit source]

Nightmare Ink was originally named "Faz Goo"; after a wiki writer insisted over the "official names" a developer hapazardly named them such. Despite both the aforementioned writer and developer's pleas, the rest of the team named them differently.

Terrorbeak[edit | edit source]

the Terrorbeak has been tweaked to become stronger.

  • Terrorbeaks will attack before performing a taunt and teleporting.
    • Combined with them running at the same speed as a player with a Walking Cane this makes it impossible to get away from them. The only way to dodge the attack is to run away from the Terrorbeak at an angle.
  • Reduced Sanity restoration of Terrorbeak to 20 Sanity Meter.png; originally 33.

Dread Eye[edit | edit source]

The Dread Eye is a large eye-like Shadow Creature with writhing tentacles flourishing from its eye body.

When any player is at ?% sanity, Dread Eye will begin mimicking various objects that can be found in the world. From Grass Tufts to Sea Stacks, the Dread Eye takes form depending on the biome. When approached, the Dread Eye will reveal itself before quickly dealing -10 Sanity Meter.png to all players within a radius of ? units. After which, the Dread Eye will teleport away.

Their attack is signaled by Dread Eye spinning, making a roaring sound, and teleporting. A moment later, they reappear onto the player and attempt to bite. To dodge it, players need to be walking in a straight line to dodge the attack, which also opens the window to retaliate.

Every time after performing its taunt, Dread Eye has a 66.6% to lose aggression towards the player if they're no longer insane.

Dread Eyes restore 20 Sanity Meter.png and drop 1 Nightmare Fuel when killed.

Prototype.pngTips[edit | edit source]

  • Dread Eyes' sanity attacks when mimicking objects can be dodged. As result, fellow players can disarm it with relatively little risk to themselves.

Creeping Fear[edit | edit source]

The Creeping Fear is a boss that only shows themselves if a player's sanity is 0%. So long as there isn't a boss creature nearby, Creeping Fear will always have a chance show themselves.

The Creeping Fear has three attacks:

  1. The first one is a simple bite with a long reach that forces it to stand still.
  2. The second one is a long range straight line AoE where it'll make Shadow Spikes come from the ground in a straight line in front of it towards the player three times in a row. Each shadow spikes does 60 damage.
  3. In the third one it will summon several Shadow Tentacles around it that will attack the player. Shadow tentacles act similarly to normal tentacle. They will attack nearby players and drain sanity per second. They cannot move and will disappear after seconds.

The Creeping Fear drops 3 Nightmare Fuel and restores Sanity by 25% of the character's max sanity +10 Sanity Meter.png when killed, which is enough to cause Shadow Creatures to become neutral again.

Trepidation[edit | edit source]

Trepidation is a large Shadow miniboss. It spawns in the Ruins and will begin to attack players when they reach Sanity Meter.png < 50%. It can also stick its legs through shadowy portals which makes the legs act like individual, immobile enemies.

If the Trepidation spots the player, regardless of Sanity, it will begin to follow them. It will not harm the player if they are sane, but it has a small insanity aura, which can drain the player's sanity by up to -25/min if they are standing close enough.

If a player is sane but attempts to harm a Trepidation, it will become hostile and begin to attack the player as normal. Harming a Trepidation while sane is not recommended as the sanity loss from its aura is usually minor or manageable, and it's quite powerful and will chase you for a long time, so fighting it when you don't have to is not the best idea.

For most characters without any speed buffs, it's difficult to attack it and then dodge its attacks, thus it is recommended to bait out an attack before attempting to hit it.

Feather Pencil.png Credits[edit | edit source]

Blueprint.png Gallery[edit | edit source]

Mobs
Hostile Creatures AbominamoleAdult BatiliskAlpha Volt GoatAphidBush CrabClockwork AmalgamDamaged PawnDepths EelDepths ViperGlacial HoundLightning HoundMagma HoundPawn (Damaged) • Pineling (Birchling) • Shadow CreaturesScorpionSpore HoundToadlingTrapdoor Spider
Boss Monsters Hooded WidowMoonmaw DragonflyMother GooseWilting Dragonfly
Neutral Animals Pied PiperRat (Pack Rat) • Snapdragon (Snap Buddy)
Passive Animals Fruit BatWoodpecker
Critters Figgy
Changed Mobs Balance Changes/MobsBoss ReworksDeerclops